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Selected work · CH 02

My work

Projects across digital products, spatial experiences and games.

Project leadUX researchWeb design & buildData visualisationSound design

Zathura

Milano Digital Week — STEP FuturAbility District

An interactive journey through Earth’s increasingly crowded orbit — website, data visualisation and short film, shown on the video wall at STEP.

Spatial UXArt directionData visualisation

Enactive Skies

Kessler Syndrome · drone light show for LuminousBees, Milano Sud Festival

210 drones, 60 seconds: the Earth, a satellite and the moment a cloud of debris hits it, told in light above Parco Ravizza.

UX researchUI designIllustration

SuperTooler

Nominee — UX Design Awards Autumn 2026, Public Choice Award

One trusted place for home repairs: book verified professionals or rent the right tool, with clear pricing and a friendly experience.

Project leadVisual identityTouch-screen games

Hands-On Learning

Visitor system for young visitors — MUNAF, Museo Nazionale di Fotografia

A camera mascot, a composition keychain and two playable touch-screen games that open Federico Patellani’s photo archive to kids aged 10 to 14.

ResearchIdeationEarly conceptIllustration

Orco

Website redesign — Italian mustard since 1911

A fresher website for a century-old mustard brand, built around its history, its building, the millstones and the mustard itself.

Landing pageUI designPrototype

Elsewhen

Landing page design — 1337 Solutions

A calm, magazine-like landing page for a productivity app that doesn’t pressure you, from the first wireframe to the developer handoff.

Game UI/UXConcept art

Yunache

Educational game — Aniventure ComicCon, Sofia

A 3D adventure through a forest of Bulgarian folklore, where every memory you find fills a page of an old journal. I designed the interface and painted the concept art.

Clients

  • Orco
  • LuminousBees
  • Museo Nazionale di Fotografia